There are groups that allow you to control objects, but once created, a group is itself a Clarisse iFX object. There’s a range of methods for arranging objects. However, the biggest thing for existing 3D artists to relearn comes when you start to get into Clarisse iFX’s grouping methodologies. This sounds great, but the naming logic can take getting used to. In Clarisse iFX an object can be imported geometry, a light, a material shader, an image, a render window, or any of a raft of other elements. The fundamental principle that guides Clarisse iFX is to try to make every attribute in an object adaptable with every other attribute in an object. As your brain starts to grasp what you can start to do with this new workflow, and how straightforward it is to manipulate objects and move throughout Clarisse iFX, you realise you’re going to have to think differently when using this application.
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